A Videogame Procedure for Creating Stimuli of Genuine Facial Expressions
Several studies have tested perceivers’ abilities in distinguishing genuine versus acted-out emotional expressions. The genuine faces used as stimuli typically derive from videotaping participants as they watch movie clips eliciting various emotional responses (e.g. happiness, surprise, anger). Rather than inducing emotions in a passive setting, the present study will actively engage each participant in one of three videogames. A camcorder will capture participants’ emotional expressions as they encounter a critical event in the videogame, and their emotional responses will be assessed by a short questionnaire immediately after this critical event. We expect that these sessions will elicit clearly defined spontaneous expressions in each of our 45 participants. In this way, we expect our procedure to be a reliable new way of creating stimulus sets of genuine emotional expressions.
Keywords: Emotional Expression, Video Games, Genuine Expression, Facilitated Expression
Topic(s):Psychology
Presentation Type: Poster
Session: 13-
Location: GEO - SUB
Time: