Simon Says: Important Elements In Cognitive Recall
Elizabeth A. Necka*, Frankie J. Bruning, Joy C. Bulen, and David G. Carrell
Dr. Robert Tigner, Faculty Mentor
The game of Simon measures ones ability to recall increasingly lengthy sequences by retaining both spatial and verbal cues in working memory. The current experiment modeled the Simon game by requiring participants to recall sequences of colors/locations/tones and/or words. Individual differences in working memory may account for differences in performance, particularly when cues are not presented simultaneously. Subjects dependence upon their phonological loop or visuo-spatial sketchpad, as established in Baddeleys Model of Working Memory (Baddeley & Hitch, 1974), may influence the cues to which subjects devote most attention for retention and subsequent recall. Researchers hypothesized that subjects would overestimate the importance of all cues being presented simultaneously and would not show significant decreases in performance for conditions with only one cue. We will discuss both the participants ability to perform this task and their foresight in predicting their own performance.
Keywords: Working memory, memory recall, memory retention
Topic(s):Psychology
Presentation Type: Oral Paper
Session: 20-4
Location: MG 2001
Time: 10:15